Game Classification

Table Game

Tabletops(Tabletop games) can classify into two:

  • Deterministic / Stochastic
  • perfect information / imperfect information refer to
  • https://en.wikipedia.org/wiki/Tabletop_game

We can try to think what is the type of your table game is playing.

Video Game

Briefly, we can classify traditional video games into several types.
The types are not mutually exclusive.
That is, a game can say it is multiply features.

Major Tags

  • Action:
    • Need to react in real-time, such as shooting games, sport games, fighting games, etc.
    • Mostly, we will say action game is about fighting games
  • Turn-based:
    • Unlike action games, it provides much more time to react
    • Most of table games are turn-based of course.
  • Simulation:
    • A game is try to simulate some scenario
    • such as running a business
    • Also, sport or fighting games can say they are simulation games.
  • Adventure:
    • The goal is to exploring the environment.
    • Sometime it also combine puzzle
    • such as Escape the room, Interactive film
  • Strategy:
    • need to manage your resources to achieve goal
  • Puzzle:
    • need to solve problem
    • the key difference between Strategy and Puzzle is to defeat rival
  • Casual:
    • The goal is easy to achieve something, tyring not to push pressure on player
  • Crafting:
    • Usually can see the recipe, need to collect material
    • Further, there may has refine system or enchanting system
  • RPG (Role-Playing Game):
    • To act an character
    • RPG is the major game on the world, of course it is a branch of simulation.

Complex Tags

  • FPS(First-person shooter):
    • the view pose is at head, so player cannot see anything at backward
    • Usually is action game, few turn-based
    • The first FPS game is Wolfenstein
    • Famous FPS games are CS, Half-Life
  • STG(Shoot ‘em up Game):
    • Usually is only scrolling in vertical or horizontal
    • Famous STG games are Raiden, Contra
  • Platformer
    • evolution from STG, not noly scrolling at one direction
    • Famous Platformer games are Mario, Sonic
  • Castlevania-like
    • Evolution from platformer
    • Further, the game map usually relate to world setting
    • This is one of the famous game and affect many games even in soul-serious
  • Roguelike:
    • A kind of RPG but everything random,
    • Random map, random monster, random event, etx.
    • Progress is completely deleted immediately when die
    • The First roguelike games are rogue、hack、moria、larn、omega
    • Famous Roguelike games are angband, ADOM, TOME, Lunatic Dawn, ELONA
  • Roguelite:
    • everything random, but part of progress are remained when die
  • ARPG (Action RPG):
    • RPG combine action fighting,
    • Famous ARPG are Devil Hunter, NieR, Bayonetta, God of War, Nion, Monster Hunter
  • TRPG (Table RPG):
    • Before the video game, one of the famous table game is DnD(Dungeons & Dragons)
    • This is deeply affect hole gaming industry
    • The common feature of TRPG is that there is a game hoster
    • Other players is get information from game hoster
    • Usually TRPG is unlimited possibilities as long as you have enough imagination
  • CRPG(Class/Computer Role Playing Game):
    • Able to play TRPG on computer, that is why call CRPG
    • However, there are many different kinds of RPGs on computer, CPRG is not suitable now
    • In my opinion, the better name should be WRPG (Western RPG)
    • As the TRPG, WRPG usually has lots of possible events but limited by coding number
    • The first WRPG series are Akalabeth, Ultima, Wizard, Might & Magic
    • The famous WRPG are Baldur’s Gate, Planescape: Torment, Icewind Dale, Neverwinter Nights
  • JRPG(Japanese RPG):
    • Ralitive to WRPG, JRPG usually has few storie lines
    • The famous one is Dragon Quest, we can see it is deeply affected by TRPG
    • Other famous JRPG are Final Fantasy, Atelier series, Persona,
    • The best JRPG is Chrono Trigger
  • SRPG(Strategy Role Playing Game):
    • RPG with strategy, usually turn-based (real-time is RTS)
    • Famous SRPG are Fire Emblem, Ogre Battle
  • Online RPG:
    • In 1990, some RPG is able to play online but a room only have few people.
    • For example, the limit of player in a room is 8 at Diablo II
    • Usually the goal in not to see the ending of the story
  • MMORPG(massively multiplayer online RPG):
    • The server is able to contain hundard thousands players
    • There is no storying ending
    • Keep increasing missions, events
  • Mobile RPG:
    • Like MMORPG, the storying in game never end.
  • Sandbox/Nonlinear/OpenWorld:
    • A game can do many purpose, lots of feature can play
    • This is like Meta just another name of VR, while both WRPG and Roguelike already has this feature
  • Galgame:
    • Like Interactive film, there is many dialog options to achieve different ending of the story
    • Usually lots of 2D hand-drawing CG, many galgame has Full Audio of dialog
  • Visual Novel:
    • Like galgame but no audio
  • RTS(Real-time strategy):
    • Need to manage resource to defeat rival in real-time
    • The famous RTS games are Dune, StarCraft, Warcraft, Age of Empires
    • You cannot not see what happen on entire map, so you need to use your unit to explore the region
  • RTT(Real-time tactics)
    • You can see entire map information.
    • That is, you can do something approaching the limit
  • MOBA(multiplayer online battle arena)
    • Evolution from RTS, simplify the number of unit
    • Need to coorperate with teammate
  • Incremental games:
    • Usually is a kind of casual game, just increasing items

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tags:

  • [[ACGN/index]]